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Showing posts with label It's Only The Beginning. Show all posts
Showing posts with label It's Only The Beginning. Show all posts

Saturday, June 14, 2008

It's Only The Beginning, Folks: The First Looney Tunes, Part 2

What Do We Do For An Ending?: RIDE HIM, BOSKO (1932)

Review-Synopsis by Rachel Newstead

Ride Him, Bosko
Release Date: Sept. 17, 1932
Animators: Isadore (Friz) Freleng, Norm Blackburn
In Short: In a typical Western town, typical Western villains endanger Honey. Will Bosko pull off a typical Western rescue? Maybe...maybe not...

The Looney Tunes series had come a long way in two years, and the only thing keeping it from going any further--as far as Hugh Harman was concerned--was money.

As far as Leon Schlesinger was concerned, he'd given them more than enough. Indeed, the cartoons had been quite successful as they were, enough to launch a second series (Merrie Melodies) the year before. One is tempted to think of Schlesinger's reluctance to give them more as an indication of his legendary cheapness, but in fact by 1932 Warner Bros had been hit especially hard by the Depression--as a result, Schlesinger's per-cartoon budget became ever more meager. As Michael Barrier says:

As Warner Bros. and most of the big Hollywood studios sank in deep financial trouble in the early thirties, Schlesinger and Warner's amended their contract twice to reduce the amount Schlesinger got per cartoon in the 1932-33 season of Looney Tunes and Merrie Melodies. He wound up getting $7300 per cartoon instead of $10,000, and when he signed a new contract with Warner's on 1 March 1933, he took another cut, to $6000 per cartoon. Had he continued with Harman and Ising and raised their payments, he would actually have lost money on each cartoon...
The easy-going Ising had been more accepting of the financial arrangements they'd made with Schlesinger. The more irascible Harman, who had by this time assumed sole control of the Looney Tunes series, was not--which usually resulted in loud and frequent arguments with Leon. This would, of course, eventually lead to their departure from the studio; one can almost see the tension between Harman and Schlesinger play out in those last few cartoons. With the Merrie Melodies now assuming the role once held by the Looney Tunes as Warner's musical "showpiece" series, the Looney Tunes could now be more gag-oriented--and Harman grew ever more ambitious. Three cartoons from that tense final year (Bosko In Person, Bosko's Picture Show, and Ride Him, Bosko) show a marked, at times astounding, improvement over the series' output to date: Bosko, no longer the carefree, whistling little character bouncing his way through nonsensical, plotless cartoons, was now either cast as a stage entertainer, or as the central figure in an actual story. We see the first faint signs of the Looney Tunes we'll come to know, such as celebrity caricatures: in Bosko In Person, Bosko imitates both Jimmy Durante and Maurice Chevalier; in Bosko's Picture Show, a newsreel segment shows an animated Durante being chased by none other than an ax-wielding Adolf Hitler! Even Ising's Merrie Melodies occasionally used what would become familiar conventions: I Like Mountain Music not only contains a rare caricature of Will Rogers, it makes use of the "magazine covers come to life" motif seen in Bob Clampett's ingenious Book Revue.

Even more familiar (and startling) is a technique which not only looks backward to Bosko The Talk-Ink Kid, but forward to cartoons like You Ought To Be In Pictures: the use of live-action footage, as we'll see in today's cartoon.

"Where men are men...nine times out of ten."


The cartoon opens with a coyote howling atop a mesa with the moon looming in the background; in true classic "rubber hose" fashion, the coyote's chest swells up like a child's balloon when it inhales. We see Our Hero Bosko riding his horse across the cartoon desert, playing his guitar and singing a popular song from the previous year (Nat Johnson and Fred Howard Wright's "When The Bloom Is On The Sage"). His noble steed doesn't seem all that co-operative--in fact, he looks half-asleep--so Bosko dismounts and gives the horse a little shove over a small hill before resuming his song.

While Bosko makes like Gene Autry, we cut to a title card that reads, "RED GULCH--Where Men Are Men, Nine Times Out Of Ten..." (For some reason I find that unbelievably funny, though I'm not quite sure what it means--and I'm afraid to ask.) It's way off-kilter for a Harman-Ising cartoon of this period, a line more suited to Mel Brooks than Hugh and Rudy--which of course makes it all the funnier.

We get our first look at the little town of Red Gulch in long shot; it's clear from the first moment this isn't exactly the safest place to be. We see a fellow in a sombrero chased out of an alley and past the saloon by an outlaw; a pig cowboy stupid enough to pass by the same saloon gets hit on the head by a bottle-wielding arm emerging from the door. The pig staggers a bit and falls unconscious in the alley. A long, tall dachshund cowboy also unfortunate enough to pass by gets hit with a hail of bullets, but rather than drop dead, he merely loses his midsection--and several feet in height. The now literally cut-down-to-size cowboy finally wises up and flees in terror.

The above scene strikes me as a milder version of the typical Lawless Western Town in Freleng's Bugs Bunny Rides Again--there, the gunplay was so frequent that bullets stopped at a traffic light to let other bullets fly past, and even innocent clothing-store mannequins had their hands in the air. But this is a 1930's cartoon, and while it could do the impossible as well as anything Avery, Clampett, or Jones did later, animation hadn't yet learned how to be absurdist. A very important difference, and one that would rocket Schlesinger's studio to the top of the heap in another ten years.

Enter Bosko and his horse--the horse exhales with relief and deflates like a balloon. Rather than tie him up, Bosko simply leaves the flattened-out remains lying there in the street (though it's not as if the horse were going to go anywhere--a horse thief would need a bicycle pump and some No-Doz to make off with him.)
Bosko meanwhile, enters the saloon in typical Western style (legs bowed out) and yells inside, "Howdy, fellas!" He's greeted by a stream of bullets from inside--if his friends treat him like that, his enemies might make him look worse than his horse. "Howdy, Bosko!" they yell back.

Bosko merely picks up the bullet-riddled hat that had been shot off his head (had this been an Avery cartoon, that ten-gallon hat would have been shot down to a pint and a half) laughs nervously, and steps through the saloon doors. Me, I'd have been in the next county after the second bullet.

As the scene cuts to the inside, we see a piano player, a fiddler and a banjo player providing the musical entertainment. Bosko, consummate performer he is, slides into frame in the next scene and does a nifty little tap routine. The piano player, meanwhile, performs some deft keyboard wizardry--slamming down on the keys, he flips the mug of beer beside him into the air and catches the contents in his mouth. This is some pretty potent stuff, though, and burns away most of the fellow's clothes. What remains looks a bit like frilly bloomers, which for Harman and Ising is an opportunity to do something they loved to do in those pre-Code days--a "sissy" gag. The piano player instantly sprouts rouge and mascara and strikes an effeminate pose, crying out "Whoopsie!" as he swishes off-screen. (With a propaganda message like that, Prohibition should have succeeded).

Bosko now takes over for the piano player, energetically shouting "Come on, boys" and giving the stool a bit of a spin before he sits down. He starts into a jazz number so lively the cards in the gamblers' hands start scatting along with him, as we see in close-up. The "joker" in the card hand adds his own throaty bit of singing before a pistol does him in.

Harman and Ising, as is well known by now, made generous use of recycled animation, and the scene that follows would be used in no less than two cartoons--one in a whole other studio. The crowd of people dancing to Bosko's rhythmic piano-playing will be retraced exactly in both Moonlight For Two (Schlesinger) and The Old Pioneer (MGM), one of at least two instances of such cross-studio reuse. (Harman and Ising would also use old Schlesinger animation in their first MGM release, Bosko's Parlor Pranks--a simple matter, considering those sequences belonged to them, not Schlesinger. He was simply the middleman, and wouldn't form his own studio until after their departure).

Cut to a title reading THE DEADWOOD STAGE (Free Wheeling). There had to be a stagecoach at some point--this is a Western, right?

As for the "free-wheeling" gag, your guess is as good as mine. I've never been able to trace the exact origin of it, though it's obvious it comes from a series of early '30s auto or tire ads. Anyway, it's "free-wheeling," all right--the wheels wobble around as if they're barely connected to the coach. (I wonder if that stagecoach company ended up designing grocery carts a couple of generations later?) Inside, Honey bounces around uncontrollably, but doesn't seem too bothered by it at first, but after a couple more serious bumps, she squeaks out, "Please! Be careful!" (I don't think I would have been nearly as polite after a few hundred miles of that).

And since this is a Western, you can't have a stagecoach without stagecoach robbers, which is exactly what we see in the next scene. They skid to a stop--the lead bandit and his horse sneak along the ground toward the stage. This scene and those that follow (a front view of the bandits in pursuit) will also be reused--not by Harman and Ising, oddly, but Schlesinger--in My Little Buckaroo a few years later.

The bandit stops at the edge of a cliff as we see the stagecoach pass by in the distance. He and his men gallop off in the other direction, presumably to "head 'em off at the pass" (I'm with Harvey Korrman--I hate that cliché!) Reaching the mouth of the canyon, heading 'em off is exactly what the bandit does--he pulls up right in front of the passing stagecoach and draws his pistols. The stagecoach driver merely takes the other path in the fork in the road where the bandit is standing, causing him and his horse to twist like a corkscrew as the stage goes by (one of many gags in this cartoon that could have been improved with a little more speed.). The horse and bandit lie there reeling for a moment--too long a moment--before taking off in pursuit, followed by the rest of his gang.

Cut to the stagecoach--the driver, being shot at from off-camera, keeps getting his hat shot off his head, only to catch it and put it back on. This too would be reused in My Little Buckaroo, but with a funnier twist: the Andy Devine pig character would replace his hat with a new one each time it gets shot off his head--a derby, a straw hat, and so on. (Yet another indication of how much funnier this could have been).

In mid-pursuit, the trunk
that's been bouncing along on top of the stage for the last couple of minutes gets knocked off onto the ground--amid the bullets, the trunk opens and all the clothing inside gets up and heads for the hills. A corset flaps around and flies out of the scene (nice touch, guys). We then cut quickly to the second repeat of the front-view "bandits in pursuit" footage in only a ten seconds, then to a view of the stage in long shot traveling along a narrow path at the edge of a cliff.

The square dance sequence dances over to another studio: from Warner's (above left) to MGM (above right).

Through all this, poor Honey is still bouncing along inside, oblivious to what's happening. We cut to the exterior again--this time the stage driver hits a bump and gets thrown free--he hits a tree and slides down the narrow trunk (ouch!) and onto a pile of cacti (double ouch!). He lands on top of a steer skeleton--the sort of skeleton you see lying in the desert in every Western--which causes it to spring to life and head off into town with the stage driver astride it. Every couple of seconds, the steer skeleton lets out a "MOO" as it runs along--a cycle that runs about five or six seconds longer than it should. Harman's attempt to pad the picture is pretty obvious here.

Meanwhile, back at the saloon (I would have loved to say "ranch" at this point) Bosko's still playing and everybody's still dancing, until the stage driver runs in and yells "Hey!", pointing outside. Panting, the exhausted driver gasps as Bosko enters the scene, "The stage is robbed!" He finally collapses--or at least the upper half of him does--into his pants, which continue to stand there. As Bosko rushes out of the scene, the stage driver's arm emerges from the pants and grabs a mug of beer from the bar. Rather than come up out of his pants to take a drink, he simply pours the contents of the mug into them (another not-too-bad bit).

Cut to a long-shot view from the perspective of the alley outside--Bosko runs toward his horse (now miraculously inflated again) but ends up putting the saddle on the steer carcass the stage driver rode in on. (I never thought I'd type that sentence in a review). The steer gallops around a few times with Bosko aboard (another painfully obvious instance of padding) before tossing Bosko in the air--Bosko's horse merely comes up underneath him and catches him.

Now the chase is on, with another long cycle of Bosko and his horse jumping over the same rock twice. The scene cuts again to the "bandits in pursuit" bit of animation for a few seconds. Meanwhile, the stage is now going on driverless, and Honey finally gets clued in--her head emerges from a window as she cries "Help! Help! Bosko, save me!" We cut back to the cycle of Bosko chasing after the stage: just as we think he's going to catch up with it, however....

...the camera backs away to reveal three animators gathered around a drawing board watching the action: the one on the far left (Walker Harman) stands smoking a pipe. Norm Blackburn is on the other side of the table, while Rudy Ising sits nearer the camera, providing the "galloping" sound effects by slapping his thighs.

"Say, how's Bosko gonna save the girl?" Ising says.
"I dunno," Harman replies.
"Well, we gotta do something," says Ising.
"Let's go home," Blackburn pipes up.

"OK," everybody agrees. All three grab their coats and leave, while a confused Bosko stops and stares helplessly at the audience as we iris out. Since "How Dry I Am" is playing on the sound track at this point, one can surmise "home" is the last place these three guys are going. Poor Bosko, meanwhile, can only spend all night in a dark, empty studio wondering "Now what do I do??"

(My thanks once again to Jerry Beck, who provided me with the identity of the three men).

Concluding Thoughts

In Of Mice and Magic, Leonard Maltin sarcastically suggests this "out of left field" ending reflected Harman and Ising's true attitude toward Bosko and their work in general. A cop-out? Maybe--but it's a great one. In that final minute, a routine Bosko story skyrockets into the realm of the "classic."

Perhaps it's for the best that the rest of the cartoon is a routine Bosko story, since audience expectations get completely thrown out of whack. Ride Him, Bosko has imagination, a quality only occasionally seen in early Looney Tunes. Maltin is at least partially right: one can sense Harman and Ising's growing boredom and frustration with doing the same old thing. The gags, though mild and a bit slow, are more frequent, with some scoring a direct hit (the "where men are men, nine times out of ten" line is just strange enough to provoke sudden laughter). It's as if they're desperate to be funny at times, throwing out everything they have in their arsenal to see what takes. This is their message to Leon Schlesinger, to show what they can do on a limited budget--and hint at what they might do with a little more.

They wouldn't get that chance, obviously, but they leave Schlesinger with a bang. The delightful Bosko In Person would follow in a few months, with a Bosko and Honey we'd never seen before, due to the expressive personality animation of the young Bob McKimson. Both it and Bosko's Picture Show will feature Bosko in his now-familiar role as an entertainer; the latter's alleged unprintable dirty word will leave audiences wondering and arguing for decades--which, no doubt, is precisely what Hugh and Rudy hoped

But true greatness would elude them while making cartoons for Warner Bros.; they would find it thanks to the lavish budgets of MGM and the music of Scott Bradley, culminating in the astonishing, Academy Award-nominated Peace On Earth. The cartoons made in that last contentious release season of 1932-33, however, show that their brief time at Schlesinger's wasn't a total loss.

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Sunday, June 08, 2008

It's Only The Beginning Folks: The First Looney Tunes

Bosko The "Mus-Ink-Al" Kid: HOLD ANYTHING (1930)

Review-Synopsis by Rachel Newstead

Foreword: In the podcast Kevin and I recorded last October, we discussed the musical versatility of our favorite 1930's animated character--the one and only Bosko. Certain cartoons didn't quite get the attention we feel they deserved, while others had to be eliminated in the interest of time; therefore, as a supplement of sorts to our podcast discussion, I'll be devoting the next few entries what I feel are the best of those early musical cartoons. Enjoy...

(Edited 6/9/08 to correct minor typos and change text size--R.)

Hold Anything
A Vitaphone Release
Release Date: Sept. 1930
Animators: Isadore (Friz) Freleng, Norm Blackburn
In Short: Construction worker Bosko meets secretary Honey and they make beautiful music together--out of everything they find...


There's a good reason the first "talkies"--whether live-action or animated--were musicals.

The movie Singin' In The Rain didn't exaggerate much--the "talking picture" at the dawn of the sound era was a clumsy endeavor, to say the least. The clichés we've all heard about this period of history pretty much hold up--the camera, once free to go just about anywhere, found itself locked in one position and isolated in a soundproof booth to muffle the whirring of the camera's gears. The primitive microphones had limited range: should a person move even a foot too far away, the sound engineer could miss a word or an entire line. Hence, like little wooden soldiers, cast members would cluster around the mike (clumsily concealed in a prop like a phone or a vase of flowers) and recite their lines. A few scenes like that in a row, and the novelty of actors speaking on the screen evaporated quickly.

Musicals, on the other hand, could be filmed like a stage play, with the microphones strategically placed for the best possible pickup--while giving the performers at least a little more freedom of movement. There were still severe limitations, but the audience at least had something interesting to look at--and listen to.

Animation wasn't bound by these restrictions, obviously--as in the silent era, a cartoon character could go anywhere and do anything. Early sound cartoons, nevertheless, had their own problems with dialogue--matching a cartoon character's mouth movements to the words on the sound track proved a challenge even for leaders in the field like Disney and Fleischer. In Fleischer's experimental sound cartoon MY OLD KENTUCKY HOME (1926) an animated dog tells the audience to "Follow the ball and join in, everybody..." Though these were the first words ever uttered in an animated cartoon, the impact of that historic moment was nowhere near what it should have been: the synchronization was so poor as to be nonexistent.

When making his third Mickey Mouse cartoon, STEAMBOAT WILLIE, Walt Disney chose to sidestep the issue as much as possible, instead concentrating on the things an animated cartoon could do that a live-action film couldn't. (An attitude toward animation he'd eventually shun, to the detriment of his cartoons--and for awhile, the industry in general). Thus, music would be the centerpiece, the main point of the cartoon--a musical score could be broken down into a series of beats (x frames per second) far more easily than speech. (There is speech in the cartoon, but brief--a parrot, voiced by Disney himself, taunts Mickey. All other "dialogue" is in squeaks or squawks). In STEAMBOAT WILLIE, therefore, music was everywhere, and could be produced by anything Mickey hit, prodded, poked, pulled or touched, be it a cow's teeth, a cat's tail, or even a sow's udders. The novelty of sound, combined with the "anything can happen" spirit of animation, became the recipe for a surefire hit.

Hugh Harman and Rudolf Ising made considerable progress in solving the problems posed by synchronized speech--and marketed BOSKO THE TALK-INK KID as a showcase for it--but the subsequent Looney Tunes series would revolve around popular songs of the day (specifically, music owned by the Warners, in Warner Bros. films). What worked for Mickey Mouse would work equally well for Bosko: cartoons light on plot and heavy on music. And that music could, and would come from anywhere--or anything.

For this reason, the third Looney Tune ever released, HOLD ANYTHING, is perhaps the best of these early mini-musicals: a perfect combination of a catchy pop-music score and the total disregard for reality, anatomy and logic that made the cartoons of this era so much fun. Much about the cartoon hearkens back to STEAMBOAT WILLIE two years earlier: Bosko's regard for animals isn't much better than Mickey's (a goat serves as a handy musical instrument in both cartoons) but Harman and Ising take the idea out of the farmyard. This is the "Steamboat Willie" of the modern, urban age--a rivet gun provides a steady drumbeat, winches and pulleys become harps, and Honey's typewriter instantly becomes a piano when Bosko inserts some sheet music--which he just happens to be carrying. (It's a bit unusual for a construction worker to be carrying sheet music with him to work, to be sure--though in a cartoon in which literally everything is musical, it makes perfect sense).

It acknowledges the influence of Mickey in other ways as well--though it would be saying too much at this point to mention exactly how.

Bouncing, Decapitated Mice?

The cartoon opens with our little Bosko perched atop a high beam of a skyscraper under construction, characteristically whistling a merry little tune as he goes; his rivet gun provides a drumbeat accompaniment. (In this era, the line between music and sound effects was still quite blurred; musicians would provide the earliest effects, as musicians for studios like Terrytoons would continue to do as far forward as the late 1940's). Bosko pauses in his riveting just long enough to pound out some xylophone notes on a chain above him.

Meanwhile, a group of mice are busy putting up a brick wall--as with Bosko's riveting, it's perfectly in time with the music. The bricklayer mice plop the bricks down in 2/4 time as a group of hod-carrier mice climb the scaffold to supply the mortar, also without missing a beat. It's already apparent there's something awfully familiar about those mice....

Back to Bosko--he's resumed his riveting, this time accompanying the tune with a few plucks on the ropes of the winch that supports him. After that, his riveting takes on a military drum sound, to which the hod-carrier mice march along a a yet-to-be-completed brick wall like soldiers in formation. Again, they look uncomfortably familiar, and it's especially obvious when they turn to the side--they could easily be smaller cousins of Mickey. Close enough to make Walt turn purple with rage, no doubt. This scene would be retraced in Rudy Ising's 1932 Merrie Melodie IT'S GOT ME AGAIN--which ironically competed against Disney's FLOWERS AND TREES for the Oscar (and lost--maybe Walt got his revenge after all).

There are minor differences in the "marching Mickey clones" scene in this cartoon and the one in the Oscar contender--Harman and Ising, who must have incurred Disney's wrath for the scene in HOLD ANYTHING, made the ears of the mice larger in the later cartoon in the hope it would keep Walt off their backs. It's uncertain if they succeeded--the mice still look identical to Mickey from the side. They also differ in the end gag--in the first, one straggler mouse continues marching without realizing the others have left, and scrambles hurriedly after them. In the second, the straggler mouse loses his footing and falls into a spittoon (a common gag in the pre-Code era).

Other minor bits of business worth noting: first, as the Mickey clones march along the wall, their legs lengthen when they come to a section not fully built, and retract again when they hit a completed section of wall. It's a gag that would be used with some changes in THE MAGIC PENCIL at Terrytoons, and countless Tex Avery cartoons at both Warner's and MGM. If Harman and Ising were the first to do this bit, their influence on animation is greater than most people realize.

Second, at one point the mice march in place as the mouse on the left side of the column bumps the mouse next to him with his rump; the next does the same to the one next to him, and so on. Honey will do a variation on this gag, as we'll see in a moment.

Back to the straggler mouse for a moment--remember him? After the scene in which he runs after his fellow mice, he trips, which sends him plummeting downward. He lands on a saw Bosko's holding; Bosko just sees this as another opportunity to play some more music, and bends the tool like a musical saw--while the mouse bounces helplessly on top of it.

But that's only the beginning of the poor mouse's indignities--at one point, Bosko holds the saw sideways, sharp end up--the mouse lands on it and is momentarily decapitated. Now both head and body are at the mercy of Bosko's saw-playing, bouncing separately up and down, back and forth. The mouse's body makes a futile effort to catch up with its head, but Bosko bends the saw before body and head can be reunited. The headless body merely struggles pathetically like a mountain climber on an icy slope.

Finally, through sheer luck, the mouse's head gets flipped through the air and is reunited with its body; but Bosko, still unconcerned, continues to toy with him. It's a good thing this is only a cartoon--I don't think Workmen's Comp covers situations like this...

We take a break from this animated sadism to see a goat pop several handfuls of rivets into his mouth--for no reason we can immediately discern, because we're immediately taken back to Bosko with the mouse. Once Bosko lets the mouse go, the reason for the scene with the goat becomes evident: the mouse drops into the goat's open mouth just as the goat is about to gulp down a few more rivets. No matter. The mouse merely opens a "door" that suddenly appears on the goat's stomach, steps out to freedom, and "tips" his ears like a hat to the bewildered animal, no more concerned for the goat's welfare than Bosko had been for his.

In the meantime, Bosko up above yells to the two of them: "Hey! Bring up that beam!" Spying a nearby rope, the mouse gets an idea and looks toward the goat. The goat, having already been through enough with said mouse, wants no part of it and tries to sneak away. The mouse simply runs after him and drags the poor creature back into the frame. Tying the rope around the goat's midsection, the goat is converted--for the moment--into a handy winch. With a few cranks of the goat's tail, the mouse winds the rope around the goat's body, handily sending the beam up.

Bosko then hops from where he's been standing onto the rising beam, whistling once again. He accompanies his tune with a few plucked notes on the pulley ropes, as he had in the beginning of the cartoon.

But he's distracted from his little concert when he passes the window of a nearby office building, where secretary Honey happens to be typing a letter. "Hello, baby! What d'ya say?" (Quite the ladies' man, isn't he?) He then does a little dance for her on the beam.

Rather than take this as an unwelcome intrusion from a creep, as one would today, Honey instead giggles and applauds Bosko's dancing. Turning to the typewriter, she starts typing again--it's a little mash note, reading "GEE, YOU'RE SWELL!" (On company time, no less).

That's all the invitation Bosko needs--he does a little tap routine on the beam as it teeters precariously like an aerial seesaw. He plucks a few musical notes, which materialize in mid-air as literal, written notes, providing him a handy staircase with which to enter Honey's window (shades of Felix the Cat, who often turned such abstract symbols as exclamation points into useful implements, such as a baseball bat).

Hopping down from the window ledge, Bosko picks Honey up and seats her on the window sill, while he takes over her typewriter (I wonder what her boss thinks of all this?) Bosko gives the typewriter keys a few tentative pokes, then inserts a large sheet of paper into the machine. Sheet music, it turns out--when he presses the keys, the typewriter slowly plays the notes of the cartoon's highlight number, while Bosko types the song's lyrics, which replace the notes on the sheet-music page as he types.

When he hits the carriage return, the number begins in earnest--Bosko's able to play a full piano score on the machine, thanks to '30s cartoon magic. Honey dances along, swaying her hips. She bounces her hips off one side of the window, then the other as the full orchestra (from who knows where) joins in.

The scene changes to a shot of her on the ledge outside the window as she makes vocal sounds to Bosko's typewriter-piano accompaniment. Bosko joins in with some vocalizing of his own.

Down below, the goat--the pulley ropes still wound around him--decides he's had enough and blows a "raspberry" to the lot of them. Wriggling free of the ropes, he finds a pull cord which controls the release valve to a boiler. When he pulls on it, the three whistles on top of the valve blow in unison. He swallows the cord; liking how that tastes, he decides to go after the entire boiler.

Not a good idea, Mr. Goat--when he grabs the metal release valve, he's immediately filled with steam, expands and floats upward like a balloon. He climbs ever higher until he passes Bosko in Honey's office, still playing a hot number on her typewriter. Abandoning that, he reaches out for the goat's udders and floats out through the window. Landing back on his girder, he turns the steam-filled goat into a bagpipe-like instrument by squeezing the animal like a bellows, which produces a steam calliope-sounding rendition of the title tune. He punctuates that with brief little pokes on the goat's navel (a scene which makes me a bit woozy, I must admit--I cringe at the thought of anyone even threatening to poke my navel). I've personally never understood Hugh and Rudy's obsession with "navel" gags to begin with.

We return to Honey, who's obviously enjoying all this, dancing along and really getting into the spirit of the thing (even if the goat isn't).
Her anatomy is so pliable her torso can separate from the rest of her body when she swings out her hips, and reunite itself when the hips swing in the other direction--a bit like those old-fashioned kids' toys with a ball, cup and string.

Bosko continues to play the poor steam-filled goat until disaster strikes--the valve pops out of the goat's mouth, naturally releasing all the steam. The force of the steam escaping carries Bosko up in the air along with the goat, who bleats several times as it continues to expel the steam (I think I would, too).

Bosko, who had been on the goat's back, slips off but manages to grab its udders again--but this time is met with a shower of milk in the face (a gag used by Harman and Ising since their days with Disney--Ub Iwerks used it as well, in the first Mickey cartoon, PLANE CRAZY.) Momentarily startled, Bosko lets go and tumbles earthward; he hits a brick wall, but instead of being seriously injured, he merely shatters into tiny multiple versions of himself. (Another gag which dates back to Harman and Ising's "Oswald" days, and one which they would continue to use, incredibly, into the late thirties. One of the "Jazz Frogs" in BOSKO AND THE PIRATES has this happen to him).

Bosko's multiple selves jump up and down on the brick wall, causing it to play a tinkly piano version of the title tune. He reassembles himself and gives his lady love Honey a little wave as the cartoon ends.

Concluding Thoughts

Audiences seeing this cartoon today, conditioned by decades of Disney-inspired "personality" animation in which we're meant to care about the characters, may find certain gags unsettling--even gruesome, as with the mouse's temporary decapitation. To audiences--and animators--of the time, however, these were merely pleasant little drawings in motion, a chance to revel in the unlimited impossibility of animation. Indeed, Disney himself once did, as in the aforementioned STEAMBOAT WILLIE, and other early Mickeys such as THE BARN DANCE. Or to be more accurate, his onetime right-hand man Ub Iwerks did; Mickey as Ub Iwerks envisioned him was more like a bratty, destructive little boy than the genial creature we've come to know. In that context, Bosko's seeming callousness is understandable--his fellow creatures are no more "real" to him than they are to us--if they're harmed, they resume their shape before long, so Bosko can go on his merry way. The artists had not yet forgotten they were making a cartoon, in which rules of propriety were meaningless. Tex Avery, then, was a throwback of sorts to those earlier days--his detached attitude toward his creations meant he could do anything to them, no matter how horrible (even "kill them off", as with Screwy Squirrel). And because we, too, felt no more for his creations than he, we let him do it--and laughed hysterically while he did it.

As already mentioned, the earliest Looney Tunes were promotional materials, in a manner of speaking--the product being the Warner Bros. music catalogue. HOLD ANYTHING in particular has a rather interesting history--its signature song is a lesser-known piece by the songwriting trio of Buddy DeSilva, Lew Brown, and Ray Henderson, from their 1928 Broadway musical Hold Everything. Those three men, one could say, provided the musical accompaniment for the 1920s, as so many songs we now associate with the period are theirs: "Varsity Drag", "Button Up Your Overcoat", and even the unbearably maudlin (though still popular in its day) Al Jolson tune "Sonny Boy."

Conceived as a vehicle for future "Cowardly Lion" Bert Lahr, the stage musical from which this cartoon takes at least part of its inspiration is perhaps better known for the song "You're The Cream In My Coffee." It became a Vitaphone feature in 1930 with Joe E. Brown replacing Lahr (much to Lahr's anger--he particularly criticized Brown for allegedly aping his trademark mannerisms.) Only the sound elements (the original Vitaphone disks) survive today, though the film was said to have been shot in an early form of Technicolor. The cartoon that sprang from it, then, stands as the only surviving record of what could be done with that musical score.

Why Harman and Ising chose a minor song from the musical (which wasn't even used in the live-action film) as their cartoon's central theme is anybody's guess; perhaps the head office wanted the song promoted precisely because it hadn't been in the movie version. Whatever the reason, it was a perfect choice--the bouncy rhythm and cheery melody reflect the optimistic spirit the studios were trying to convey as the country sank deeper into the Great Depression. Despite the seeming gruesomeness already mentioned, there's a certain innocence (that "wide-eyed" quality Kevin and I have talked about before) that the music only enhances. It holds its own with Fleischer cartoons of the time, which were quirky in their own right--with the same cheerful disregard for logic.

The 24-year-old Friz Freleng would cut his teeth on cartoons like this--music and action are as perfectly integrated as anything he would do in years to come. In a sense, it looks forward to such Freleng cartoons as RHAPSODY IN RIVETS, in which the construction of a skyscraper proceeds in perfect sync with the score of Liszt's Hungarian Rhapsody. (There's even a brick-laying scene, though involving a single octopus rather than an army of tiny mice). Even in this freeform, plotless little cartoon, the Freleng sense of discipline is already evident.

Not a bad way to start off a fifty-year career.

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